//==============================================================================
// Oak tree_anim.txt
//==============================================================================

//==============================================================================
define Stump
{
   set hotspot
   {
      version
      {
//         Visual World G Oak Stump
      }
   }  
}

//==============================================================================
define Roots
{
   set hotspot
   {
      version
      {
//         Visual World A Tree Root
      }
   }  
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual world g oak alpha large 1 Dark Green
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak alpha large 2 Dark Green
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak alpha large 3 Dark Green
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak alpha large 4 Dark Green
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak alpha small 1 Dark Green
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak alpha small 2 Dark Green
         }
      }
   }
}



//==============================================================================
anim Death
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual world g oak alpha large 1 Dark Green_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
				connect ATTACHPOINT Stump HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak alpha large 2 Dark Green_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
				connect ATTACHPOINT Stump HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak alpha large 3 Dark Green_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
				connect ATTACHPOINT Stump HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak alpha large 4 Dark Green_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
				connect ATTACHPOINT Stump HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak alpha small 1 Dark Green_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
				connect ATTACHPOINT Stump HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak alpha small 2 Dark Green_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
				connect ATTACHPOINT Stump HOTSPOT
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual world g oak alpha large 1 Dark Green
			connect ATTACHPOINT Roots HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak alpha large 2 Dark Green
			connect ATTACHPOINT Roots HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak alpha large 3 Dark Green
			connect ATTACHPOINT Roots HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak alpha large 4 Dark Green
			connect ATTACHPOINT Roots HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak alpha small 1 Dark Green
			connect ATTACHPOINT Roots HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual world g oak alpha small 2 Dark Green
			connect ATTACHPOINT Roots HOTSPOT
         }
      }
   }
}